NLP meaning and e-Society

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E-society is a society that consists of one or more e-Communities involved in the areas from e-Community, and e-Business to e-Learning and e-Health, that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business.

The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance.

virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.

1. A social network

social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for analysing the structure of whole social entities as well as a variety of theories explaining the patterns observed in these structures. The study of these structures uses social network analysis to identify local and global patterns, locate influential entities, and examine network dynamics.

2. Social media
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Users usually access social media services via web-based apps on desktops and laptops, or download services that offer social media functionality to their mobile devices (e.g., smartphones and tablets). As users engage with these electronic services, they create highly interactive platforms through which individuals, communities, and organizations can share, co-create, discuss, participate and modify user-generated content or self-curated content posted online.

Networks formed through social media change the way groups of people interact and communicate or stand with the votes. They "introduce substantial and pervasive changes to communication between organizations, communities, and individuals." These changes are the focus of the emerging fields of technoself studies. Social media differ from paper-based media (e.g., magazines and newspapers) and traditional electronic media such as TV broadcasting, Radio broadcasting in many ways, including quality, reachfrequency, interactivity, usability, immediacy, and performance. Social media outlets operate in a dialogic transmission system (many sources to many receivers). This is in contrast to traditional media which operates under a mono-logic transmission model (one source to many receivers), such as a newspaper which is delivered to many subscribers, or a radio station which broadcasts the same programs to an entire city. Some of the most popular social media websites, with over 100 million registered users, include Facebook (and its associated Facebook Messenger), YouTubeWeChatInstagramQQQZoneWeiboTwitterTumblrTelegramBaidu TiebaLinkedInWhatsAppLINESnapchatPinterestViberVKRedditDiscord and more.

An online community

An online community, also called an internet community or web community, is a virtual community whose members interact with each other primarily via the Internet. For many, online communities may feel like home, consisting of a "family of invisible friends". Those who wish to be a part of an online community usually have to become a member via a specific site and thereby gain access to specific content or links. An online community can act as an information system where members can post, comment on discussions, give advice or collaborate. Commonly, people communicate through social networking siteschat roomsforums, e-mail lists and discussion boards. People may also join online communities through video gamesblogs and virtual worlds. The rise in popularity of Web 2.0 websites has allowed for easier real-time communication and connection to others, and facilitated the introduction of new ways for information to be exchanged.

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One scholarly definition of an online community is this: "a virtual community is defined as an aggregation of individuals or business partners who interact around a shared interest, where the interaction is at least partially supported or mediated by technology (or both), and guided by some protocols or norms.

A social networking service

social networking service (also social networking site or social media) is an online platform which people use to build social networks or social relationship with other people who share similar personal or career interests, activities, backgrounds or real-life connections.

Social networking sites allow users to share ideas, digital photos and videos, posts, and to inform others about online or real-world activities and events with people in their network. While in-person social networking – such as gathering in a village market to talk about events – has existed since the earliest development of towns, the web enables people to connect with others who live in different locations, ranging from across a city to across the world. Depending on the social media platform, members may be able to contact any other member. In other cases, members can contact anyone they have a connection to, and subsequently anyone that contact has a connection to, and so on. The success of social networking services can be seen in their dominance in society today, with Facebook having a massive 2.13 billion active monthly users and an average of 1.4 billion daily active users in 2017. LinkedIn, a career-oriented social-networking service, generally requires that a member personally know another member in real life before they contact them online. Some services require members to have a preexisting connection to contact other members.

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E-Community (short for electronic Community) is the use of technological communications devices, such as computers and the Internet to provide public services to citizens and other persons in a country or region. E-Community offers new opportunities for more direct and convenient citizen access to Community, and for Community provision of services directly to citizens. The term consists of the digital interactions between a citizen and their Community (C2G), between Communitys and other Community agencies (G2G), between Community and citizens (G2C), between Community and employees (G2E), and between Community and businesses/commerces (G2B). E-Community delivery models can be broken down into the following categories: This interaction consists of citizens communicating with all levels of Community (city, state/province, national, and international), facilitating citizen involvement in governance using information and communication technology (ICT) (such as computers and websites) and business process re-engineering (BPR). Designers of e-Community tools in is about the ideals of user interaction that they build into their technologies, which include progressive values, ubiquitous participation, geolocation, and education of the public.

Introducing
E-Democracy

E-democracy (a combination of the words electronic and democracy), also known as digital democracy or Internet democracy, is the use of information and communication technology (ICT) in political and governance processes. It incorporates 21st-century information and communications technology to promote democracy; such technologies include civic technology and Community technology. It is a form of Community in which all adult citizens are presumed to be eligible to participate equally in the proposal, development and creation of laws.

E-democracy encompasses social, economic and cultural conditions that enable the free and equal practice of political self-determination.

New way to think about demogracy and make a Laws and regulation is use to caracteristics of:

„Courage, Truth, Honour, Fidelity, Discipline, Hospitality ,Self Reliance, Industriousness, Perseverance“

E-Community

E-Community (short for electronic Community) is the use of technological communications devices, such as computers and the Internet to provide public services to citizens and other persons in a country or region. E-Community offers new opportunities for more direct and convenient citizen access to Community, and for Community provision of services directly to citizens. The term consists of the digital interactions between a citizen and their Community (C2G), between Communitys and other Community agencies (G2G), between Community and citizens (G2C), between Community and employees (G2E), and between Community and businesses/commerces (G2B). E-Community delivery models can be broken down into the following categories: This interaction consists of citizens communicating with all levels of Community (city, state/province, national, and international), facilitating citizen involvement in governance using information and communication technology (ICT) (such as computers and websites) and business process re-engineering (BPR). Designers of e-Community tools in is about the ideals of user interaction that they build into their technologies, which include progressive values, ubiquitous participation, geolocation, and education of the public.

Ethical persuasion is a human being's internal ability to treat others with respect, understanding, caring, and fairness in order to understand themselves and phases of ethical persuasion; they are:

  1. Explore the other person's viewpoint.
  2. Explain your viewpoint.
  3. Create resolutions.

The ethics of rhetoric is mainly concerned with morality and a persons ability to not be tempted in certain instances into helping themselves by negatively impacting others, or just as unethical to use persuasion to increase personal gain without the knowledge of the audience.

main components of a persuasive argument stem from three different argument types.

Genus - based around the “nature” of things and their general attributes

Similitude - concerns using associated ideas and principals

Circumstance - includes neither one of these philosophies and does not concern individual values or beliefs, but rather necessity and immediate logic.

Enterprise social networking

(NLP)astonishingbreathtakingimpressivecoolfrom the beginning.

Neuro-linguistic programming (NLP) is a psychological approach that involves analyzing strategies used by successful individuals and applying them to reach a personal goal. It relates thoughts, language, and patterns of behavior learned through experience to specific outcomes.

E-governance is the public sector's use of information and communication technologies (ICT) with the aim of improving information and service delivery, encouraging citizen participation in the decision-making process and making government more accountable, transparent, and effective. Effective and efficient e-governments deploy information and communication technology systems to deliver services through multiple channels that are accessible, fast, secure, reliable, seamless, and coherent. To implement better government-to-government (G2G), government-to-business (G2B), government-to-enterprise (G2E) and government-to-citizen (G2C) services a good governance should not only utilize ICT, it has to be also serious about implementing natural language processing (NLP) Techniques to reach up to the masses and make e-governance successful one. This chapter shows the need of applying NLP technologies in the field of e-governance and also tries to focus on the issues, which can be resolved very easily with the help of these modern technologies. It also shows the advantages of applying NLP in e-governance.

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(NLP) Techniques in E–Governance

‘Artificial Language Processing’, in the form of compilers and interpreters for programming languages, was a key element in the success of digital computers from their earliest days. This success indisputably expectanted research into NLP (and also encouraged an optimistic approach).

There have been cycles of sanguinity and pessimism in the field of NLP (we are possibly in a more optimistic phase at present); although some very real advances have been made, the target of a general NLP system remains intangible. Historically, computer scientists have often been far too over-optimistic about NLP, probably for some of the reasons noted above.

Soon More

Major Tasks in NLP Speech synthesis: Although this may not at first sight appear “intelligent”, the synthesis of natural-sounding speech is technically complex and almost certainly requires some “understanding” of what is being spoken to ensure, for example, correct intonation. Speech recognition: Basically, the reduction of continuous sound waves to discrete words. Natural language understanding: Here treated as moving from isolated words (either written or determined via speech recognition) to “meaning”. This may involve complete model systems or “front-ends”, driving other programs by NL commands. Natural language generation: Generating appropriate NL responses to unpredictable inputs. Machine translation (MT): Translating one NL into another. Information retrieval (IR): Concerned with storing, searching and retrieving information. It is a separate field within computer science (closer to databases), but IR relies on some NLP methods (for example, stemming). Some current research and applications seek to bridge the gap between IR and NLP. Machine translation: Automatically translating from one human language to another. Speech recognition: Given a sound clip of a person or people speaking, the task of producing a text dictation of the speaker(s). (The opposite of text to speech.)

Some others tasks in NLP include: 

• Automatic summarization     busine
• Foreign language reading aid
• Foreign language writing aid
• Optical character recognition
• Text to speech translation 
• Text-proofing 
• Spell checkers 
• Grammar checkers 
• Online dictionaries 
• Named entity recognition 
• Question answering
• Spoken dialogue management
• Text simplification
In the next couple of points we will try to focus on how some of the above mentioned techniques could be utilized to enhance e-Governance services. Before that we will have a look into the major e-Governance projects for any country.

Country Portal Country portal is a one-stop shop for all government business in any country. There are various government departments and ministries in the center and various agencies. The country portal is a single link to all the departments and agencies and also the state and sub-governments. Application of NLP techniques in e-Governance services offered under this category are: 

• Forms (Automated and personalized)
 • Directory services (for e-mail, telephones, addresses, contact personnel of all government offices)
• Government schemes
• Links to all other government sites
• Links to educationistockphoto 1034795188 612x612
• Health services
• Survey Reports
• Parliamentary discussions
• Trade related queries
• Legal sub-portal
• Grievance handling
• File monitoring
• State government links
• Employment
• Who’s who of government
• News

The e-Biz project is a single window for all government to business services, such as: 

• Information about laws, regulations, codes and procedures involved in running businesses in the country 
• Filing of taxation, returns, claims and refunds 
• Registration and start-up of a company, business, SME or any form of organization 
• Issue of licenses, permits and certification 
• Renewal of Licenses, permits and certification 
• Facilitate the FDI 
• Filing of reports, compliance of statutory provisions 
• Availability of facilities like telephone, water, electricity, transport, posts 
• Window for all procurement by the government 
• Interactions with the stock exchange and other regulatory bodies 
• Recruitment of skilled manpower 
• Forms required for various services Proceedings
• Feedback on various initiatives and discussion forums 
• Source of funding (banking) 
• Obtaining land and building approvals 
• Compliance with labor laws and interaction with trade unions 
• Issues related to IPR 
• Technology transfer from R&D institutions to industry 
• Getting feedback on market trends (market research) 
• Act as the interface to international agencies e-Procurement
Each government department and agency at national and state levels procures material. With the use of ICT in procurement processes, the overhead cost will go down. There are examples in the West where governments have reduced their costs by over 50% by using e-Procurement. 

If the major aims of e-governance are:

  • • To strengthen and upgrade the present infrastructure of information technology in the ministry. It may also introduce the ICT for the first time in governance if it is not there till date.
  • • To bring in transparency the functioning by placing the information, to the extent possible, in the public domain. Public should not just wait for a Right for Information acts. They should be available just with a mouse click.
  • • To interlink the functioning of different offices to bring about synergy in the aspirations and enable effective and timely decision-making. Because the offline process are time consuming and tough to monitor.
  • • To develop public grievances and complaint system and eliminate the need of personal visits to offices by the public. This is the area where lot of work has to be done. There are lots of issues with public, which needs to be answered. Government cannot close their eye for a long time.
  • • To make available forms and information on the Internet and the facility of filling the applications from remote rural areas Web enabled application system. Here the application of natural language processing (NLP) system can just totally change the face of a government. Then the next major point should be:
  • • Application of modern technologies by the e-governance (i.e. NLP techniques) to make a governance good governance, to make good governance a better one and then the best. And most important issue is to hold that position for a long time with making citizens happy.
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